Type of Document Master's Thesis Author Klainbaum, Daniel Author's Email Address dan@danklainbaum.com URN etd-04102006-142702 Title Place and Digital Media Degree Master of Science Department Another Department Advisory Committee
Advisor Name Title Bogost, Ian Committee Chair Mazalek, Ali Committee Member Murray, Janet Committee Member Nitsche, Michael Committee Member Keywords
- digital media
- immersion
- presence
- place
- space
Date of Defense 2006-04-07 Availability unrestricted Abstract As interactors we often allude to a sense of presence, of “being there,” when experiencing interactive artifacts. Digital technologies can create a sense of presence within a synthetic environment, that of being in a technologically mediated space. As a result, ideas of “space” and “place” are fundamental to the use of digital media. Related metaphors pervade our language and use of technology; we explore virtual worlds, surf online, and chat in rooms.
The field of humanist geography can be used to examine digital media practice across several domains. Exploring the concept of place in relationship to a video game, website, or mixed reality environments question contemporary definitions of presence. As a result, a theoretical foundation for the design of artifacts may create a strong sense of place, and thus enhance our understanding of presence.
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