Type of Document Dissertation Author Kuacharoen, Pramote Author's Email Address pramote@ece.gatech.edu URN etd-04122004-170045 Title Embedded Software Streaming via Block Streaming Degree Doctor of Philosophy Department Electrical and Computer Engineering Advisory Committee
Advisor Name Title mooney, Vincent Committee Chair Ammar, Mostafa Committee Member Juang, Biing-Hwang Committee Member Madisetti, Vijay Committee Member Schwan, Karsten Committee Member Keywords
- software streaming
- block streaming
Date of Defense 2004-04-07 Availability unrestricted Abstract Downloading software from a server usually takes a noticeable amount of time, that is, noticeable to the user who wants to run the program. However, this issue can be mitigated by the use of streaming software. Software steaming is a means by which software can begin execution even while transmission of the full software program may still be in progress. Therefore, the application load time (i.e., the amount of time from when an application is selected for download to when the application can be executed) observed by the user can be significantly reduced. Moreover, unneeded software components might not be downloaded to the device, lowering memory and bandwidth usages. As a result, resource utilization such as memory and bandwidth usage may also be more efficient. Using our streaming method, an embedded device can support a wide range of applications which can be run on demand. Software streaming also enables small memory footprint devices to run applications larger than the physical memory by using our memory management technique.In this dissertation, we present a streaming method we call block streaming to transmit stream-enabled applications, including stream-enabled file I/O. We implemented a tool to partition software into blocks which can be transmitted (streamed) to the embedded device. Our streaming method was implemented and simulated on an MBX860 board and on a hardware/software co-simulation platform in which we used the PowerPC architecture. We show a robotics application that, with our software streaming method, is able to meet its deadline. The application load time for this application also improves by a factor of more than 10X when compared to downloading the entire application before running it. The experimental results also show that our implementation improves file I/O operation latency; in our examples, the performance improves up to 55.83X when compared with direct download. Finally, we show a stream-enabled game application combined with stream-enabled file I/O for which the user can start playing the game 3.18X more quickly than using only the stream-enabled game program file alone.
Files
Filename Size Approximate Download Time (Hours:Minutes:Seconds)
28.8 Modem 56K Modem ISDN (64 Kb) ISDN (128 Kb) Higher-speed Access pramote_kuacharoen_200405_phd.pdf 1.72 Mb 00:07:58 00:04:06 00:03:35 00:01:47 00:00:09
Send Email to
the ETD Team Page Updated: June 11, 2003 |